Brain Dump

Global Illumination

Tags
computer-graphics

Is the [see page 11, problem] of accurately and realistically rendering the lighting of a scene. Both phong-illumination and ray-tracing are attempts to approximate this.

This can be accurately canted as the rendering-equation (Warn: this equation doesn't cover all aspects of lighting) which consists of:

TermDescription
Emmited spectral radiance
BRDF
Inward spectral radiance
Lambert

The essential idea is for each point x we want to find the incidence and intensities of all rays leading to that point (multiplied by some reflectance property).

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