Brain Dump

High Level Animation

Tags
computer-graphics

An [see page 37, animation] approach where an object internally transforms itself under the control of a set of rules mimicking a biological process, or acts and reacts to an external stimulus.

Flocking

Specify a bunch of [see page 38, rules] for entities in a system and then let them roam the world. Each frame update the entities states based on these rules and observe the emergent behaviour.

eg. boids