Brain Dump

Displacement Mapping

Tags
computer-graphics

An alternative to bump-mapping which stores the height field of a surface in a texture map. This approach actually alters the geometry of an object, unlike bump-mapping.

The key advantage of this approach is a proper [see page 34, silhouette] for the mapped object, even for shadows.

Disadvantages

  • Slower than bump mapping.
  • Relies on the geometry of the object being detailed enough to support.