Brain Dump

Ray Tracing

Tags
computer-graphics

A way to [see page 3, simulate] the lighting in a room by projecting rays from the eye-holder which bounce between different objects/materials until they meet with a light- source.

Optimisations

We've explored several intersection algorithms:

But all of these involve a lot of calculations and are difficult to [see page 14, scale]. Various optimisation techniques include:

See [see page 29, bounding-volumes vs. spatial-partitioning].