Stochastic Sampling
A post-filtering approach for fixing aliasing issues which uses ray-tracing to sample pixels randomly (jittering).
The approach is to use sub-samples, each [see page 23, randomly] distributed across a pixel, to determine what color it should be. In areas with a lot of texture changes, this produces a noisy affect (contrasting with the blurring found in other post-filtering approaches).
Method:
- Send out some samples for each pixel.
- If all of them are the same, use that color.
- else send out more samples and use an average of them.
Warn: rasterisation doesn't support stochastic-sampling because it requires a regular sampling grid.