MVP-Matrix
A [see page 19, matrix] used to transition an object from it's local coordinate system to its final position on the screen.
The matrix consists of the:
Matrix | Purpose |
---|---|
Model | Positions/builds the object in world space. Scale, translate, etc. |
View | Transform the object to how it would be seen through your camera. |
Projection | Apply any projection transformations. |
It's defined as \(mvp = projection * view * model\).