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MVP-Matrix

Tags
computer-graphics

A [see page 19, matrix] used to transition an object from it's local coordinate system to its final position on the screen.

The matrix consists of the:

MatrixPurpose
ModelPositions/builds the object in world space. Scale, translate, etc.
ViewTransform the object to how it would be seen through your camera.
ProjectionApply any projection transformations.

It's defined as \(mvp = projection * view * model\).

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