Brain Dump

Shadows

Tags
computer-graphics

Increase the realism of 3D shaded objects by given depth cues.

The size of a shadow depends on the position of the light.

Early [see page 8, approaches] include shadow volumes or shadow z-buffers which work in two stages:

  • view-independent - generate shadow info
  • view-dependent - render shadows

Some [see page 9, definitions]:

TermMeaning
Light SourceA point which produces light.
CreatorAn object which produces blocks a light source, creating a shadow.
ReceiverA surface onto which a shadow is placed due to a creator.