Interpolative Shading
[see page 26, How] we spread an illumination value across a polygon. This involves:
- determining the intensity of each polygon.
- determining which pixels the polygon takes up in screen space.
- determining the intensity of each pixel in the polygon.
Colors are generally multiplied by the intensity to determine the final color of a pixel.
Interpolative shading can [see page 29, fool the eye] into seeing polygons as a smooth surface. The normals at the surface of each pixel blend together to make the boundary edges (essentially) invisible.