Normalised Device Coordinates
- Tags
- opengl
The coordinate space used by OpenGL. OpenGL can only process coordinates when their in the specific range between \(-1.0\) and \(+1.0\). Any coordinates outside this range are discarded/clipped by OpenGL.
The coordinate space used by OpenGL. OpenGL can only process coordinates when their in the specific range between \(-1.0\) and \(+1.0\). Any coordinates outside this range are discarded/clipped by OpenGL.