Brain Dump

Hidden Surface Removal

Tags
computer-graphics

The process of removing polygons which aren't visible from a particular viewpoint in world space.

There're a [see page 3, myriad] of HSR algorithms:

  • Z-buffer (most popular)
  • Scan-line based
  • Area subdivision
  • Depth List or Depth Priority Schemes

Z-Buffer relies on a lot of memory and steadily replaced the alternatives as memory prices decreased.

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