Brain Dump

Function Representation

Tags
computer-graphics

A 3D representation based on mathematical [see page 8, functions]. For example we can represent a circle (or [see page 9, sphere]) using an equation.

Functions in this model can be represented as either:

FormDescription
ImplicitRepresents the idea of a shape (eg. \(F(x,y) = x^2 + y^2 - r^2 = 0\))
ParametricEach axis position is defined in terms of some parameter \(t\)

With the implicit form we can't find \((x,y)\) because there's an infinite number of possible values, but we can quickly detect whether a point is within the area of the circle.

For the parametric form consider:

\begin{align} x = & f(t) = & r sin(t) \
y = & g(t) = & r cos(t) \end{align}

For all 0 ≤ t ≤ 2 Π.

We can step \(t\) within its allowed range and find all points we need within the shape.

Creating a Surface

We can create a surface from such implicit functions by blending between two (or more) blobs/metaballs/soft-objects.

This approach is good for modelling organic objects. This approach is often referred to as constant value surface or level set or isosurface.

The [see page 11, equation ]for this between multiple blobs follows the same form as gravitational field strength.

For [see page 13, rendering] we create a grid and then evaluate the implict function at each grid point. We interpolate between the intersections of the grid to form a surface over it, with the accuracy and speed thererfore depending on the resolution of the grid. This process extends into [see page 14, 3D] as well (through the marching cube algorithm).